Design new parking meter for City of Boston. Parking meter can dynamically change parking times/availability based on up-to-date traffic patterns. The parker sign also displays maps, access to public services (emergency services, and cabs), and creates advertising revenue for the city.
This interaction was designed to allow a user to see the affects and corresponding pathology of a heart with various arterial occlusions and the damage caused over time.
The user can rotate the 3-dimensional heart into position and see the different arteries. Once the user taps on an "arterial hotspot" a menu with different times appears on screen. Each time the user changes the option the heart changes to show the damage done to the heart, as well as, the corresponding ECG strip.
Design Solutionism: The Role and Misconceptions of Design in Problem Solving
My Book completed in December 2014 discusses externalities of designed artifacts and its relationship to wicked problems as described by Horst Rittel.
Design is the intentional, purposeful arrangement—concerning elements of an artifact, system, or experience—rhetorically conceived through research and critical thinking. The function of design is to produce some measurable change, by means of manipulation within a specific context or environment. When design is misrepresented as a stand-alone, value-free means of problem solving, its purposeful intentionality gets ignored—an error that leads to solutionism. Solutionism is an irresponsible bias that favors the methods of design over a full responsible consideration of a proposed design’s predisposition, to unintended—and often undesirable effects. This thesis uses the underlying methodologies of critical design to raise awareness of the principal characteristics of design problems and, thereby, make the dangers of solutionism clear and more easily avoidable. Moreover, it seeks to explore whether using design to critique design is a valid approach.
Gnosis: an iOS app for delivering eLearning content to clinicians.
Dashboard: On the left-side of the dashboard is the users priority list. Here the user can see all the content that they are being asked to review based on the results from an assessment (knowledge remediation gaps). In the center, or upper right portion of the screen is a custom report outlining the users strengths and weaknesses based on their assessment results. Below the reports section is the user certificate area of the dashboard.
Both reports and certificates are used to not only allow the user to quickly see the information they need, but also provides an incentive to continue learning.
If the user selects a topic from the "priority list" dashboard, they'll go directly to content that they are being asked to review based on their assessment results. Anything that fulfills a knowledge remediation gap is flagged. Anything that they have already reviewed is marked as complete.
Content view: By allowing the user to review the content within context, users can learn more than the required content and further explore related information.
An additional affordance to the interface is the "available certificate" widget in the upper left-hand corner. Here the user will see that by reviewing additional content, they are also building a CME certificate.
This is the primary interface for the assessment. Assessments are broken down into sections. The user can see what section they are in and how many sections are remaining by reviewing the "sections progression" area. Each assessment is timed. The user can see how much time is available to them by looking at the clock in the upper right-hand area. If the user finds the timer distracting they can hide it.
Visualizing George Antheil's musical composition: Ballet Mecanique.
This project (done with processing) provides a new look at, George Antheil's infamous Ballet Mecanique.
Competency Maintenance is a monthly subscription-based product. Users are asked to apply their knowledge.
The guiding principle behind the colored watch system is pretty simple. Every time the color of the watch changes the users activity should also change.
In other words, when the color is blue, the user should be working. When the color changes to green. It’s time to get on the T and head home. Once home, the light will eventually change to orange which means its time for the user to get cracking on homework.
The organization behind the colored watch system is pretty straightforward. First, the user will need to think about how they would like to divide up their days. The colored watch system is capable of displaying up to 10 different types of activities, each corresponding to a color. However, limitations may be based upon the users ability to differentiate the changes in color.
For the purposes of this demonstration we will divide our time up into 4 different categories:
Off time, or green. This allotment of time includes activities such as, sleeping, eating, time commuting to and from your next activity, or just general down time.
Work time, or blue. Time here includes, all of the users work activities, such as meetings, emails, actual work, etc.
Homework, or red. Includes all the time dedicated to the users studies.
Class, or orange. Includes the time spent in classes.
Setting up the colored watch system is pretty easy. Once the user has decided how to break up their time, they simply open the built in calendar and enter their desired schedule.
Its recommended that the user fill in their daily activity in a 1 week block. The purpose of the colored watch system is to help the user stay disciplined to a schedule. By using the colored watch system in a 1 week duration the user can reassess whether or not the schedule is working out ok and make adjustments as needed.
Once the user has completed their schedule all that is needed next is to export their schedule to the watch using the built in USB port. The watch will automatically sync up your schedule with the current time. At this point the user is ready to roll.
The image is composed of the portraits of the 2012 DMI students.
The image changes by motion, or lack of motion, detected from the built in camera. The processing script detects where the movement is and determines what image should be displayed. The movement of the eyes corresponds to the motion detected from the built in camera.
In 2010 I led a team in the re-creation of the APS website. Throughout the process I was responsible for the information architecture, as well as, the UX and UI design. Below is a look at the process for developing the site structure.
A. Once the sitemap was created we invited everyone in the company to come and participate in building a feature set and provide us with any insight they had. Within only a few months the “idea board” was full of ideas that everyone in the company contributed to.
B. After the sitemap was created, we began to define the general look and feel of the UI.
C. Sitemap: The sitemap was created after stakeholders were asked to define a few key goals of the new website.